Craft Wall
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    SourcesTwelve source types on one canvas, with keyboard and mouse control of web pages and remote desktops.Layouts and scenesArrange windows, save scenes and drive several LCD or LED walls from one server.Alarm automationAn alarm switches the wall to the right scene and brings it back; schedules handle routine changes.SCADA moduleMimic diagrams with live OPC UA, Modbus TCP and MQTT tags and ISA-18.2 alarms. Included in the licence.AI video analyticsPeople and vehicle detection on the server GPU, rules drawn on the live frame, incidents with verdicts. Included in the licence.24/7 reliabilityEvery source in its own process, automatic recovery, the wall restored after a restart, and a hot standby server.

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    30 minutes on the live stand, on your own

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    Situation centres and control roomsBring cameras, maps and operational data together. Prepare scenes for routine monitoring and incidents.NOC and SOCDisplay infrastructure dashboards and security sources together. Give operators a shared view of events.Industry, energy and transportCombine process dashboards, cameras and remote workstations on a wall sized for the site.Meeting rooms and AVShow conferences, presentations and documents together and switch layouts for each meeting.
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    ArticlesGuides for control rooms, NOC and SOC, sizing and procurement.GlossaryVideo wall and ProAV terms in plain words.FAQPrice, hardware, deployment, support.

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    DatasheetPDF, no registration.TCO whitepaper ↗The TCO method as an open publication with a DOI.
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HomeGlossary

Glossary

WebGPU

Browser-native GPU API that replaces WebGL with Vulkan/Metal-class semantics: compute shaders, explicit pipeline state and markedly lower per-draw CPU overhead.

Last updated: 2026-09-15

What it is

WebGPU is a W3C specification for accessing the GPU directly from a browser. It reached Candidate Recommendation in December 2024 (still its status in 2026) and is enabled by default in Chrome and Edge 113+ on Windows, macOS and ChromeOS, in Safari 26 (September 2025) and in Firefox 141 on Windows and 145/147 on Apple-silicon Macs; Linux and Android support is still partial. Unlike WebGL (which wraps OpenGL ES) it gives low-level access comparable to Vulkan and Metal — compute shaders, explicit pipeline state, reusable render bundles.

Why ProAV cares

For software video walls with browser-based control panels, WebGPU collapses a previously hard architectural problem: client-side preview canvases that can hold many live source thumbnails without burning the operator's laptop. Published benchmarks show WebGPU sustaining far larger scenes than WebGL at the same frame rate.

The architecture shift

  • Low-overhead command encoding — pre-validated pipelines and reusable render bundles cut per-frame JavaScript work, so the main thread stays free for UI interaction (encoding on one device from several threads is still a planned feature).
  • Compute shaders — run general-purpose GPU workloads in the browser, including parts of the preview pipeline that used to require server-side rendering and a streamed screen capture.
  • Three.js TSL — Three.js exposes its own shading language (TSL) that compiles to WebGPU (WGSL) and WebGL (GLSL) alike. Practical on-ramp for existing WebGL codebases.

What it doesn't do

WebGPU does not replace the server-side composer that drives the physical video wall panels — that still wants Vulkan or a comparable native API for the determinism and panel-output throughput. WebGPU's domain is the operator's browser: control plane, preview, situation maps, overlay graphics.

When to plan for it

New browser-based control panels in 2027-2028 will assume WebGPU is available. Existing WebGL panels keep working — there is no deprecation pressure — but anything beyond a static layout grid will start to feel slow once peer products move.

Related terms

  • Video wall controller
  • Video wall

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A 30-minute slot on the live stand, on your own: the operator interface plus a camera on the physical wall.

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Share the display layout, sources and requirements. We will discuss the configuration and prepare a quote.

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For integrators and resellers evaluating software for customer projects.

Craft Wall

Craft Wall — the software platform for video wall management in situation centres, NOC, control rooms and mission-critical sites.

IFZA Business Park, Dubai Digital Park, Dubai Silicon Oasis, P.O. Box 342001, Dubai, United Arab Emirates · PIXEL COMMAND SOLUTIONS - FZCO · Reg. No. 83495 · License No. 90264

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